Walking In

Explore four different environments, each crafted to last roughly ten minutes, drawing you deeper into a quiet, solitary adventure. Developed single-handedly as a debut project, this game combines straightforward mechanics with carefully constructed, moody settings.

In this experience, your goal is to navigate distinctive areas, hunting for the passage that takes you forward. Within these levels, peaceful havens sometimes emerge, yet other times harsh, unyielding spaces beckon a return to the real world.

You’ll encounter settings influenced by eerie Backrooms Level 0 spaces, antiseptic hospital halls, jagged concrete forms, and the cool ambiance of poolcore styles. Distinctive themes define all four levels, giving each one a unique flavor that shapes your experience.

The game features simple puzzle-solving, focusing on maintaining momentum instead of presenting roadblocks. You’re encouraged to wander confidently, as the design avoids confusion or dead ends.

The entire game is enveloped in quietness, creating a feeling that you are truly alone in vast, open spaces. Though the current experience involves four unique stages, upcoming updates will introduce additional locations with fresh aesthetics.

This is a perfect space for players who enjoy mild puzzles and atmospheric wandering combined with occasional surprising sights. Discover environments that both soothe and unsettle, challenging you to choose when to press onward or pause and absorb.
Reviewed by: freestripgames
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